Ubers are evaluated based mostly off of stats and niche. Let’s use a theoretical new uber for example. If a new uber were to be a kamikaze unit with similar stats & niche performance to Yukimura, then it’s already pretty clear how good that uber is without much actual in-game testing being needed since Yukimura has already been thoroughly examined.


Pretty much every uber falls under that category. But for new ubers with unique mechanics that can’t be evaluated completely off of stats, testing has to be conducted, in which the uber goes through a selection of stages I think it would be good at and see how it fairs.


These ubers are tested at level 60, with max talents if available. Along with that, most stages will be tested on the grounds of End Game. Ubers and units are also allowed to be tested with their optimal talent orbs, however this excludes dojo orbs.


Most lineups are composed of a full row of non-uber research combos with Rock as the primary meatshield, and either Ramen/ Jiangshit as secondary defense. However, more meatshields and completely different lineup setups are allowed. I am listing this because this is my preferred method of testing most ubers as Research + Rock creates extremely dynamic gameplay for maximum control.


Non-uber units are also accompanied at their max level and talents, being at level 50 for gacha rare/ super rare, +90 for normals, etc.